Well, judging from the cover, it's already well under way!
The Illustrious and Nefarious Bands
Left, Generic Mercenaries [all figs armed as depicted]:
Hero with Hvy Armor, Sword, Shield, Helmet.
Champion with Hvy Armor, Helmt, 2-H Sword
2 Marksmen, Handgun, Pistol, Helmet
2 Spearmen, Spear, Shield, Helmet
[created with battle roster v.2 from Broheim - CLICK]
Vampire - Bow,
Necromancer - Bow, Necromancy Spell - "Call of Vanhel" allows a fig to make a second move in the Shoot Phase.
2 Dregs - Bow, groveling, whining
2 Dregs - Bow, groveling, whining
2 Dire Wolves,
Sort of a Sherwood Forest Undead warband...
Rolled for scenario, got "lower Warband rating picks scenario". As we didn't know what to pick, I rolled again and we got Scenario 6, "Chance Encounter".
Basically, you set up diagonally opposite each other; the side that sets up second has the advantage of seeing the other's deployment, but can't be within 14" of the opponent's figs, so is pushed back farther into their table quarter - clever!
View after setup - looks like we erred in spreading out past our respective table quarters...oh well, next time...
Cunning plan for my setting up second:
Two Handgunners cover the open space from cover.
To left, diabolical Vampire with Dreg on 3F. Below, just visible at Ground level, is ghoul, with Necromancer & Dire Wolf behind him.
To the right around the corner of the right-most Handgunner, is the other portion of the Undead Warband [blurry]: Zombie, Ghoul, Dire Wolf, with a Dreg above in the 2F w'bow.
Stacked up from unflankable position: 2 Spearmen, Champion on left, Hero on right. Ready to serve bench warrant for "unlicensed use of human corpse for diabolical purposes".
First turn, exchange of shooting: Vampire 1, Handgunners 0.
Above, Handgunner "Out of Action"
My assault team partially advances into the gap - despite all figures having Ld 8 from the Hero Captain, both spearmen fail with an 11 and 10, representing what will be their highest dice rolls for a long while. Undeterred, the Champion and Hero engage the Zombie and Ghoul; Undead counter by Dire Wolves re-positioning.
Despite getting first strike for charging [missing], Hero is Knocked Down by Ghoul who Hits, then rolls Critical Hit to Wound [2x6s], but despite the bonus hit only knocks down the Hero, twice [2x2s]! His head bounced on the pavement...
Dire Wolves Charge in, only to miss with their slavering jaws, 4 times...This trend would continue for both sides...
By Turn 4, there have been plenty of chances for the Mercenaries to tip the scales in their favor, but poor dice have them still slogging away with an Out of Action Hero at their feet, and two Knocked Down undead beside them: Dire Wolf and Zombie. "They just won't DIE, Sir!!" say the Spearmen...
By Turn 6, the situation has further eroded for "the side that breathes", with the Necromancer and Ghoul slowly walking over, the Champion Out of Action, and only the Ghoul Out of Action. The Mercenaries are struggle to roll the series of 4+'s needed to take out the Undead, and then the 5+ needed to put them Out of Action.
With the Champion Out of Action, the Mercenaries have to pass their Rout Test, which they consistently do for the rest of the game - stupidly, perhaps, but heroically for certain.
Vampire dashes over [12" Run!] while Spearmen finally puts a Dire Wolf Out of Action. But the Vampire is a serious killer...
Turn 8 isn't that great for Mercenaries. Repositioned Hangunner gets a Hit on Vampire with Handgun, then fails to Wound - is Knocked Down by Vampire, who fails to put him Out of Action. Dreg mosies across the table after Falling from height. Closer Dreg Knocked Down from Falling, also [Dregs failed the climbing portion of Warband School, apparently].
Above, Lone Spearman fights on...
Finally, Undead Turn 8, Vampire turns around and serves an "Out of Action" sandwich to the final spearman, stomping his face into the dirt in a most diabolical fashion!
Undead clean house for 6
Mercenaries get a measly 2
There's some fun stuff about Warpstone in the scenario, and basically each of my Heroes had one shard, and they both end up in the hands of the Undead, who walk away with 3 total. This mostly impacts campaigns, so for now it's just bragging rights.
I feel like the game rewards the opening and positioning tactics, but once you are engaged in melee numbers come into play. I really needed some more bods, and will remedy that for next time.
The Handguns are too expensive and only shoot every other turn, so it is certainly bows for next time.
Overall, the game was hilarious and has tons of fluff and feel to it, and is a must for anyone who really loves the Warhammer world. With free resources at Broheim.net and 10-15 classic Warhammer figures, anyone get throw down and have fun with this game!